Search found 64 matches

by wanzer
2020-04-04, 13:43
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14986

Re: the junk yard

next on my target list is the repair station
by wanzer
2020-03-22, 13:02
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14986

Re: the junk yard

placed in the light tank model
by wanzer
2020-03-20, 06:24
Forum: Miscellaneous
Topic: steel soldiers faction logos
Replies: 2
Views: 144

Re: steel soldiers faction logos

on the original cd-rom it all worked

its just I don't have a cd-rom drive on my computer to start that game and see what it looked like

all the images I find online are the new version of the game where it doesn't work
by wanzer
2020-03-02, 01:20
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14986

Re: the junk yard

replaced the block with the factory model
by wanzer
2020-02-19, 14:12
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14986

Re: the junk yard

great news everyone I made a working CTF user VS computer in godot right now I didn't bother to include the models but use blocks im still tuning the camera to move over the field in a way that feels right and rewriting the camera class so that the code looks more like a class then a pile of code th...
by wanzer
2020-02-14, 14:19
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14986

Re: the junk yard

btw this isn't the only version
I can imagine some might want the flat roof instead of the angled one
by wanzer
2020-02-13, 11:05
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14986

Re: the junk yard

I did make a 3d version of the heavy, I need to texture it
im going to make a few versions
by wanzer
2020-02-12, 14:20
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14986

Re: the junk yard

nice :), is that a leopard 2?
by wanzer
2020-02-06, 13:54
Forum: Miscellaneous
Topic: steel soldiers faction logos
Replies: 2
Views: 144

steel soldiers faction logos

hello I bought steel soldiers on steam I noticed red has a name and symbol (megacom corporation) blue has a name and symbol (transglobal empires) but green seems to miss a symbol and shows a black and white checker pattern does anyone have the faction name and a picture of the original banner of the...
by wanzer
2020-02-05, 16:54
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14986

Re: the junk yard

yea me 2 XD

but worst I had to start a few times over cause of switching from development application
by wanzer
2020-01-16, 17:58
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14986

Re: the junk yard

ok the GitHub experience for me sucks donkeybaws I now went into programming it self I figured when I need the artsy stuff ill be continuing working on that my first goal now is to setup a map script(navigation) << first version will return a list with only the end location, later on it will get mor...
by wanzer
2019-11-18, 20:14
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14986

Re: the junk yard

ok I made a GitHub project
still figuring out how it all works
right now the project is set to private
by wanzer
2019-11-02, 16:33
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14986

Re: the junk yard

So the map format is then fairly similar apart from the fact that I guess you will have a height map. no XD what rotation will a unit get when its navigating to something? the 2D animations angle the unit in one of the 8 directions closest matching the target direction will it be the same ? or do y...
by wanzer
2019-11-01, 16:52
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14986

Re: the junk yard

I am interested in the assets you make though. If you have models and texture for all buildings and units I might write and renderer for the zod engine just as an experiment if I get a month with a lot of free time. I would like to see how the game translates to 3D. I see do you have a email addres...
by wanzer
2019-10-28, 20:33
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14986

Re: the junk yard

Sure, normal Dijkstra or A* algorithm does the job. For Z its a bit more complicated since some units can move through rocks others can't. The most annoying special case are robots (which is also incorrectly handled in the zod engine). Robots that can't go through rock can pick up grenades and then...