Search found 71 matches

by APC
2020-02-05, 16:44
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 98
Views: 14420

Re: the junk yard

Your goals would take me the rest of my life because of my slow pace of programming and testing :)
by APC
2020-01-09, 12:13
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 295
Views: 19131

Re: ZED Online - a fork of the Zod Engine

Playing on 1920x1080 is huge advantage compared to playing on 640x480. In finished version of Zed Online and MP battles played often - you can ask DaMarkov to implement there setting for MP lobby where players will be restricted into some resolution. Or you can make agreement and "houserule" with yo...
by APC
2020-01-08, 17:44
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 295
Views: 19131

Re: ZED Online - a fork of the Zod Engine

I played ZOD Engine a lot during last year. I consider it better balanced and playable as Z_DOS. The Autorepair issue makes some sense in prolonged multiplayer battles where it can change stalemate. In original SP maps I agree it should be forbidden similar as it was in Z_DOS. I played SP levels 15-...
by APC
2020-01-07, 18:10
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 295
Views: 19131

Re: ZED Online - a fork of the Zod Engine

Hallo KOHAGEN 2. Destroyed buildings for some reason over time are restored themselves, without the help of repair equipment :\ I don't know how about Z_DOS, but in ZOD_Engine (base code for ZED Online) this happends often and by purpose. I think it is some setting of every map (to allow autorepair ...
by APC
2019-09-09, 16:23
Forum: Z Open Source
Topic: Something new
Replies: 34
Views: 1954

Re: Something new

Nice fire truck. Animation would be similar to APC, but at least the wheels should move during drive and the chassis jumping above the wheels during travelling.
by APC
2019-09-09, 16:20
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 98
Views: 14420

Re: the junk yard

The symbols on that three buttons would be really great.
As for now I don't use that buttons because in heat of battle I don't have time to decode the letters and meaning.
by APC
2019-04-24, 08:22
Forum: Z Open Source
Topic: Something new
Replies: 34
Views: 1954

Re: Something new

I will definitely try this new features of Zed Online maps format. Using scripts I can create AI which will match to specific map. My ide was to define defense zones for AI and zones where attack squads would be accumulated and then make frontal attack. Not attack one-by-one as the nowadays AI. Also...
by APC
2019-04-23, 20:47
Forum: Z Open Source
Topic: Something new
Replies: 34
Views: 1954

Re: Something new

The code looks clear and understandable. It would be simple to modify such scenarion as you made. But to write something like that from scratch would be difficult for me. But I can use interesting maps and scenarios as templates. LUA was used also in Blitzkrieg game scenarios and it was my dream to ...
by APC
2019-04-23, 10:00
Forum: Z Open Source
Topic: Something new
Replies: 34
Views: 1954

Re: Something new

Really great mod. The zombies appear on the odges of the map? The AI factories were stopped.
Zombies were grunts or lasers?
by APC
2019-03-25, 18:51
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 295
Views: 19131

Re: ZED Online - a fork of the Zod Engine

Thank you for explanation. About the structure of Zod Engine map and about the C++ code I know 90% less as you, so I am not able to estimate the most optimal solution to increase the resolution of the game. Three months since my discovery of existence Zod Engine I consider it always magnificent play...
by APC
2019-03-22, 21:19
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 295
Views: 19131

Re: ZED Online - a fork of the Zod Engine

The human eye will notice a repetition of the picture much more often on the map with a higher resolution. Therefore, if you increase the resolution 2 times and the tiles with different versions of the same surface will also need 2 times more. Isn't it more simple solution to preserve the original ...
by APC
2019-03-20, 10:04
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 295
Views: 19131

Re: ZED Online - a fork of the Zod Engine

Astonishing analysis around map editor BallWin.
Do you want to add new tiles types to the game? I though your aim is only to make higher resolution of existing tiles-types.
by APC
2019-03-16, 22:44
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 295
Views: 19131

Re: ZED Online - a fork of the Zod Engine

Bug where tank again crosses water. Desert 2vs2 MP map. https://drive.google.com/open?id=1mujYvkS_NNatLLq3rpEWeLnTeLVD4EzH On DaMarkov online server I experienced also 2 parallel mouse cursors. In some areas of screen they were less distant to each other as in other areas. Both cursors were red, but...
by APC
2019-03-15, 17:41
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 295
Views: 19131

Re: ZED Online - a fork of the Zod Engine

DaMarkov you alligned the turret to the middle of chassis. I think SteelGhost complained the turret should be in the front part of chassis instead of back part of chassis. It should remind more T34 tank as Nashron tank-killer.
by APC
2019-03-14, 18:55
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 295
Views: 19131

Re: ZED Online - a fork of the Zod Engine

DaMarkov, in v0.1.5 the main menu checkbox "Start in fullscreen" will work the same way as ALT+ENTER? The "direct copy" mode saved in main menu will switch the native Windows display resolution to ZED Online specified resolution and switch back after end of the game and arrival to the main menu? Wit...