Search found 74 matches

by APC
2020-04-24, 10:51
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 315
Views: 32962

Re: ZED Online - a fork of the Zod Engine

BTW in NighFreaks ZOD Engine there is TXT file with units stats which is accessible and easily moddable for your SP games and LAN games. There you can easily test impact of major parts of your suggestions. Also in ZED Onlline there is viable possibility to edit unit stats for local purposes. I just ...
by APC
2020-04-23, 08:04
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 315
Views: 32962

Re: ZED Online - a fork of the Zod Engine

Actually I consider the BOT's AI in ZOD and ZED quite poor. Every unit just choose some interesting nearest target and thats all. Coordinated attacks appear only by accident. Absolutely none coordinated defence. In gameplay against humans it is completely different and the BOTs are easy prey and sou...
by APC
2020-04-22, 19:53
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 315
Views: 32962

Re: ZED Online - a fork of the Zod Engine

Hi XStrategy. 2) There is possibility to slow-down the ZED Online in the main menu. For the purpose of decreased difficulty. 3) Pixelatet graphic - use the "direct" resolution mode and you will have the game exactly like the Nigh Freak's Zod Engine. 4) You can set preferred default units for initial...
by APC
2020-02-05, 16:44
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 102
Views: 18987

Re: the junk yard

Your goals would take me the rest of my life because of my slow pace of programming and testing :)
by APC
2020-01-09, 12:13
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 315
Views: 32962

Re: ZED Online - a fork of the Zod Engine

Playing on 1920x1080 is huge advantage compared to playing on 640x480. In finished version of Zed Online and MP battles played often - you can ask DaMarkov to implement there setting for MP lobby where players will be restricted into some resolution. Or you can make agreement and "houserule" with yo...
by APC
2020-01-08, 17:44
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 315
Views: 32962

Re: ZED Online - a fork of the Zod Engine

I played ZOD Engine a lot during last year. I consider it better balanced and playable as Z_DOS. The Autorepair issue makes some sense in prolonged multiplayer battles where it can change stalemate. In original SP maps I agree it should be forbidden similar as it was in Z_DOS. I played SP levels 15-...
by APC
2020-01-07, 18:10
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 315
Views: 32962

Re: ZED Online - a fork of the Zod Engine

Hallo KOHAGEN 2. Destroyed buildings for some reason over time are restored themselves, without the help of repair equipment :\ I don't know how about Z_DOS, but in ZOD_Engine (base code for ZED Online) this happends often and by purpose. I think it is some setting of every map (to allow autorepair ...
by APC
2019-09-09, 16:23
Forum: Z Open Source
Topic: Something new
Replies: 35
Views: 3748

Re: Something new

Nice fire truck. Animation would be similar to APC, but at least the wheels should move during drive and the chassis jumping above the wheels during travelling.
by APC
2019-09-09, 16:20
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 102
Views: 18987

Re: the junk yard

The symbols on that three buttons would be really great.
As for now I don't use that buttons because in heat of battle I don't have time to decode the letters and meaning.
by APC
2019-04-24, 08:22
Forum: Z Open Source
Topic: Something new
Replies: 35
Views: 3748

Re: Something new

I will definitely try this new features of Zed Online maps format. Using scripts I can create AI which will match to specific map. My ide was to define defense zones for AI and zones where attack squads would be accumulated and then make frontal attack. Not attack one-by-one as the nowadays AI. Also...
by APC
2019-04-23, 20:47
Forum: Z Open Source
Topic: Something new
Replies: 35
Views: 3748

Re: Something new

The code looks clear and understandable. It would be simple to modify such scenarion as you made. But to write something like that from scratch would be difficult for me. But I can use interesting maps and scenarios as templates. LUA was used also in Blitzkrieg game scenarios and it was my dream to ...
by APC
2019-04-23, 10:00
Forum: Z Open Source
Topic: Something new
Replies: 35
Views: 3748

Re: Something new

Really great mod. The zombies appear on the odges of the map? The AI factories were stopped.
Zombies were grunts or lasers?
by APC
2019-03-25, 18:51
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 315
Views: 32962

Re: ZED Online - a fork of the Zod Engine

Thank you for explanation. About the structure of Zod Engine map and about the C++ code I know 90% less as you, so I am not able to estimate the most optimal solution to increase the resolution of the game. Three months since my discovery of existence Zod Engine I consider it always magnificent play...
by APC
2019-03-22, 21:19
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 315
Views: 32962

Re: ZED Online - a fork of the Zod Engine

The human eye will notice a repetition of the picture much more often on the map with a higher resolution. Therefore, if you increase the resolution 2 times and the tiles with different versions of the same surface will also need 2 times more. Isn't it more simple solution to preserve the original ...
by APC
2019-03-20, 10:04
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 315
Views: 32962

Re: ZED Online - a fork of the Zod Engine

Astonishing analysis around map editor BallWin.
Do you want to add new tiles types to the game? I though your aim is only to make higher resolution of existing tiles-types.