Search found 180 matches

by DaMarkov
2019-11-19, 21:43
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 304
Views: 19538

Re: ZED Online - a fork of the Zod Engine

Version 0.2.2 is now out: Download link for Windows: https://sourceforge.net/projects/zedonline/files/releases/ZED%20Online%20v0.2.2%20Windows.zip/download Linux: https://sourceforge.net/projects/zedonline/files/releases/ZED%20Online%20v0.2.2%20Linux.zip/download The Linux version is still "unstable...
by DaMarkov
2019-11-17, 23:38
Forum: Z Open Source
Topic: Something new
Replies: 35
Views: 2017

Re: Something new

Dude, this is awesome! btw, I'm an idiot, I thought I posted the whole fire truck sprite set already. anyhow here it is: https://i.ibb.co/FHyy2VG/1a.png If needed I can add wheel animation asap if you send or post sprites you are using. this would be 4 sprites for every direction when the tires are...
by DaMarkov
2019-11-16, 14:43
Forum: Z Open Source
Topic: Something new
Replies: 35
Views: 2017

Re: Something new

I did two frame of animation (up and down movement) for the cargo truck in paint. @xxxXx I've send you a PM with preliminary results Even without the wheels being animated the result looks very promising. So, thinks missing then are the four diagonal directions for the fire truck. The animation for ...
by DaMarkov
2019-11-14, 16:48
Forum: Z Open Source
Topic: Something new
Replies: 35
Views: 2017

Re: Something new

xxxXx wrote:
2019-11-13, 20:01
OK, have a look at this:

Image

not my best work, but should be good enough.
Looks awesome!! I will try to integrate it into zod engine/zed online.
by DaMarkov
2019-11-11, 16:27
Forum: Z Open Source
Topic: Something new
Replies: 35
Views: 2017

Re: Something new

OK, some small progress. a variant with no doors: https://i.ibb.co/bB0BH1H/3.png I tried adding the APC doors, but it looked off. If anyone wants to take another shot please do. Anyhow if you guys like what is done so far, I'll finish the missing frames. Best! Nice! Look very cool. I think if you a...
by DaMarkov
2019-11-08, 01:09
Forum: Z and Z95 FAQ and Support
Topic: Update not working properly - server patch
Replies: 1
Views: 119

Re: Update not working properly - server patch

Sorry, unfortunately the server is completely down and I lost access to it. Can you do the following: https://zedonline.sourceforge.io/switch_gateway1.png Open Zed Online.exe, click on the right to switch account/gateway. https://zedonline.sourceforge.io/switch_gateway2.png Switch to the backup gate...
by DaMarkov
2019-11-05, 14:09
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 304
Views: 19538

Re: ZED Online - a fork of the Zod Engine

Does Zed Online also include the Expansion Kit?: Z and Z Expansion Kit includes a native Windows 95 port of the DOS Game Z and the Z Expansion Kit, which was never released separately. The game runs only in native Windows 95 mode. The expansion kit adds a multi-player editor and a Z Theme Pack. Fur...
by DaMarkov
2019-11-03, 17:58
Forum: Z Open Source
Topic: Something new
Replies: 35
Views: 2017

Re: Something new

OK, a quick sample: https://i.ibb.co/q58YFhc/3.png Looking at this I kinda understand why they dropped this... Wow, cool!! Can you make a version of the second image with the "door" closed. Then I can make a little animation when robots enter the vehicle. I guess they didn't completely drop it as t...
by DaMarkov
2019-11-03, 12:03
Forum: Z Open Source
Topic: Something new
Replies: 35
Views: 2017

Re: Something new

glad you like the sprites. Animating this won't be an issue - I just need to know what frames are needed (e.g. if wheels and the chassis should be separate sprites). The turret is a non-issue - its a dome (so looks the sane from all angles) with a small barrel. I think I saw something like a turret...
by DaMarkov
2019-11-02, 17:38
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14506

Re: the junk yard

So the map format is then fairly similar apart from the fact that I guess you will have a height map. no XD what rotation will a unit get when its navigating to something? the 2D animations angle the unit in one of the 8 directions closest matching the target direction will it be the same ? or do y...
by DaMarkov
2019-11-02, 11:33
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14506

Re: the junk yard

I am interested in the assets you make though. If you have models and texture for all buildings and units I might write and renderer for the zod engine just as an experiment if I get a month with a lot of free time. I would like to see how the game translates to 3D. aside from all the programming u...
by DaMarkov
2019-10-29, 10:27
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14506

Re: the junk yard

Sure, normal Dijkstra or A* algorithm does the job. For Z its a bit more complicated since some units can move through rocks others can't. The most annoying special case are robots (which is also incorrectly handled in the zod engine). Robots that can't go through rock can pick up grenades and then...
by DaMarkov
2019-10-28, 03:36
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 304
Views: 19538

Re: ZED Online - a fork of the Zod Engine

Quick announcement regarding the next version. Beta test will start in a week. Public release about one or two weeks later. Biggest changes are: - Linux version - Standalone .exe for a server - RAM requirements are much lower. About 50%. Fixed a lot of memory leaks. - Graphics will now be loaded on ...
by DaMarkov
2019-10-25, 16:02
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14506

Re: the junk yard

ok path finding see it like this you are in the woods you have no idea where to go to BUT behold there is a roadsign a very very very big roadsign it contains a path from your location to every possible location you might need to go to this is meta data since the map isn't likely to change during g...
by DaMarkov
2019-10-24, 17:14
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 99
Views: 14506

Re: the junk yard

Sounds great! I had the idea that one could use the zod engine, but get rid of the renderer and all assets. And write a completely new renderer with your assets. For the 3D version of the original game that should be possible. For adding new stuff this approach might be too complicated. But that wa...