Search found 182 matches
- 2019-11-24, 18:22
- Forum: Zed Online
- Topic: ZED Online - a fork of the Zod Engine
- Replies: 315
- Views: 32514
Re: ZED Online - a fork of the Zod Engine
Now that I understand the zod engine better I am looking more into the pathfinding and the unit AI. I am now making some maps and some Lua code which should act as a benchmark for the pathfinding engine etc. Here is a sample: https://www.youtube.com/watch?v=1NbYP06P7LU&feature=youtu.be Units take fl...
- 2019-11-21, 19:00
- Forum: Zed Online
- Topic: ZED Online - a fork of the Zod Engine
- Replies: 315
- Views: 32514
Re: ZED Online - a fork of the Zod Engine
Hi mate! I dunno why but Avast immediately put the exec into the phantom zone :( Otherwise wish you all best, I'm dying to see a proper online for Z. "phantom zone" what a weird, but cool name ^^ I scanned the exe with Virus total and only BitDefenderTheta thinks its a some Trojan all other antiviu...
- 2019-11-19, 21:43
- Forum: Zed Online
- Topic: ZED Online - a fork of the Zod Engine
- Replies: 315
- Views: 32514
Re: ZED Online - a fork of the Zod Engine
Version 0.2.2 is now out: Download link for Windows: https://sourceforge.net/projects/zedonline/files/releases/ZED%20Online%20v0.2.2%20Windows.zip/download Linux: https://sourceforge.net/projects/zedonline/files/releases/ZED%20Online%20v0.2.2%20Linux.zip/download The Linux version is still "unstable...
- 2019-11-17, 23:38
- Forum: Z Open Source
- Topic: Something new
- Replies: 35
- Views: 3728
Re: Something new
Dude, this is awesome! btw, I'm an idiot, I thought I posted the whole fire truck sprite set already. anyhow here it is: https://i.ibb.co/FHyy2VG/1a.png If needed I can add wheel animation asap if you send or post sprites you are using. this would be 4 sprites for every direction when the tires are...
- 2019-11-16, 14:43
- Forum: Z Open Source
- Topic: Something new
- Replies: 35
- Views: 3728
Re: Something new
I did two frame of animation (up and down movement) for the cargo truck in paint. @xxxXx I've send you a PM with preliminary results Even without the wheels being animated the result looks very promising. So, thinks missing then are the four diagonal directions for the fire truck. The animation for ...
- 2019-11-14, 16:48
- Forum: Z Open Source
- Topic: Something new
- Replies: 35
- Views: 3728
- 2019-11-11, 16:27
- Forum: Z Open Source
- Topic: Something new
- Replies: 35
- Views: 3728
Re: Something new
OK, some small progress. a variant with no doors: https://i.ibb.co/bB0BH1H/3.png I tried adding the APC doors, but it looked off. If anyone wants to take another shot please do. Anyhow if you guys like what is done so far, I'll finish the missing frames. Best! Nice! Look very cool. I think if you a...
- 2019-11-08, 01:09
- Forum: Z and Z95 FAQ and Support
- Topic: Update not working properly - server patch
- Replies: 1
- Views: 403
Re: Update not working properly - server patch
Sorry, unfortunately the server is completely down and I lost access to it. Can you do the following: https://zedonline.sourceforge.io/switch_gateway1.png Open Zed Online.exe, click on the right to switch account/gateway. https://zedonline.sourceforge.io/switch_gateway2.png Switch to the backup gate...
- 2019-11-05, 14:09
- Forum: Zed Online
- Topic: ZED Online - a fork of the Zod Engine
- Replies: 315
- Views: 32514
Re: ZED Online - a fork of the Zod Engine
Does Zed Online also include the Expansion Kit?: Z and Z Expansion Kit includes a native Windows 95 port of the DOS Game Z and the Z Expansion Kit, which was never released separately. The game runs only in native Windows 95 mode. The expansion kit adds a multi-player editor and a Z Theme Pack. Fur...
- 2019-11-03, 17:58
- Forum: Z Open Source
- Topic: Something new
- Replies: 35
- Views: 3728
Re: Something new
OK, a quick sample: https://i.ibb.co/q58YFhc/3.png Looking at this I kinda understand why they dropped this... Wow, cool!! Can you make a version of the second image with the "door" closed. Then I can make a little animation when robots enter the vehicle. I guess they didn't completely drop it as t...
- 2019-11-03, 12:03
- Forum: Z Open Source
- Topic: Something new
- Replies: 35
- Views: 3728
Re: Something new
glad you like the sprites. Animating this won't be an issue - I just need to know what frames are needed (e.g. if wheels and the chassis should be separate sprites). The turret is a non-issue - its a dome (so looks the sane from all angles) with a small barrel. I think I saw something like a turret...
- 2019-11-02, 17:38
- Forum: Z:2 - A new Sequel
- Topic: the junk yard
- Replies: 100
- Views: 18899
Re: the junk yard
So the map format is then fairly similar apart from the fact that I guess you will have a height map. no XD what rotation will a unit get when its navigating to something? the 2D animations angle the unit in one of the 8 directions closest matching the target direction will it be the same ? or do y...
- 2019-11-02, 11:33
- Forum: Z:2 - A new Sequel
- Topic: the junk yard
- Replies: 100
- Views: 18899
Re: the junk yard
I am interested in the assets you make though. If you have models and texture for all buildings and units I might write and renderer for the zod engine just as an experiment if I get a month with a lot of free time. I would like to see how the game translates to 3D. aside from all the programming u...
- 2019-10-29, 10:27
- Forum: Z:2 - A new Sequel
- Topic: the junk yard
- Replies: 100
- Views: 18899
Re: the junk yard
Sure, normal Dijkstra or A* algorithm does the job. For Z its a bit more complicated since some units can move through rocks others can't. The most annoying special case are robots (which is also incorrectly handled in the zod engine). Robots that can't go through rock can pick up grenades and then...
- 2019-10-28, 03:36
- Forum: Zed Online
- Topic: ZED Online - a fork of the Zod Engine
- Replies: 315
- Views: 32514
Re: ZED Online - a fork of the Zod Engine
Quick announcement regarding the next version. Beta test will start in a week. Public release about one or two weeks later. Biggest changes are: - Linux version - Standalone .exe for a server - RAM requirements are much lower. About 50%. Fixed a lot of memory leaks. - Graphics will now be loaded on ...