That's what I meant. You could setup a project on github/sourceforge/something similar to upload the models/textures.wanzer wrote: ↑2019-10-23, 02:31and by repository you mean a way of downloading the game?DaMarkov wrote: ↑2019-10-06, 15:48I have a few general questions about this project.
Sorry, if this was mentioned somewhere on the previous pages.
1) Do you plan to release these assets (models, textures, animation) on some repository?
2) Do you plan to reimplement Z with 3D graphics or would you like to add additional features which would make it incompatible with classic Z?
I haven't figured that part out yet
I guess ill have to place it on some file sharing website, maybe I can ask "The zone" to harbor it
if its about making the game open for development
id love to get a helping hand especially with
robot design and animations
and people that have a understanding of GODOT
Maybe that's also a good way to find more people who would like to help with some assets.
Sounds great! I had the idea that one could use the zod engine, but get rid of the renderer and all assets.wanzer wrote: ↑2019-10-23, 02:31it will not be compatible with the original z
I intend to add a part that is a plain 3D version of the original game and add a part with new features
they will be both in the same program but still separated as a set of campaigns
so that both the people that just want the old game and the ppl that want to see something new will have something to play with
And write a completely new renderer with your assets. For the 3D version of the original game that should be possible. For adding new stuff this approach might be too complicated.
But that way, one wouldn't need to reinvent the entire wheel from scratch, i.e. one could use the network stack, server code, pathfinding, music, sounds, unit behavior.