I downloaded the cutscenes in avi format. I think the download link was posted in this forum. The player is a simple media player using Microsoft's DirectShow.BallWin wrote: ↑2019-01-14, 21:05Can I learn more about the cutscenes player? I'm just writing a player for the files .JV to transcode the original clips of the game in normal avi format. The description of the original format found here https://wiki.multimedia.cx/index.php?title=JV. The rollers necessary for the original campaign.
The information on https://wiki.multimedia.cx/index.php?title=JV about the file format it quite sparse. Is this really enough to be able to read the JV files?
I should have a Github account somewhere. I will follow the project. Hopefully the notification system works.BallWin wrote: ↑2019-01-14, 21:05I agree with you. At the moment, when changing the source code of the Zod Engine, I added the //TODO label next to it. Many ides are able to search for that tag and display each of these places. However, the replacement is NULL on null ptr, it had to make more than 500 corrections... such a small change I have not noted. I could give you the password for the Github branch. You could form a Windows branch nearby. Then we will receive the list of changes automatically.DaMarkov wrote: ↑2019-01-14, 14:41B) Excellent idea! Of course, what someone considers a bug another persons sees as a feature. @BallWin should we create something like a Google Docs spreadsheet where we write down what bugs we fixed/things we changed?
Something like: Players can not attack their own building | Fixed in ZED Online commit [...] | Released in version 0.1.1
Then we would have a list of all the changes and as long as every change is tied to a commit id it should be easy for us to transfer these changes in our own projects.