https://www.youtube.com/watch?v=swv6zONy6dE
....1:09 World's luckiest Sniper... and epic fail how 3 Lasers couldn't kill 1 Pyro.
Some notable limitations of this engine:
- Damage and radius of explosions can't be changed, so all attacks deal projectile damage
- Invincibility frames (entity can be damaged only every 0.5 second) make rapid fire attacks less effective
- Unit health varies from 1 to 100. Since all units use projectile-type attacks, damage/armour modifiers can't be used. Robots have only 3/4 of their original health, so they take less time to kill with small arms. In turn, they can't take as many hits from explosives, but it somehwat compensates for their smaller area of effect
- Projectiles are unaffected by gravity, since it messes too much with their trajectory. This makes Toughs and Pyros a lot more effective (since their shots can't fly over the enemy)