A Tile Attribute Editor

Discussions, requests and appeals to lay open the Z source code

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A Tile Attribute Editor

Post by FreakNigh » 2010-01-10, 04:12

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Re: A Tile Attribute Editor

Post by Meeky » 2010-01-10, 09:29

Quite intriguing :P
I was going to peruse Z internals more closely, so that to find out animation sequences and implement animated tiles in the clone. As for tile properties they are located in level??.map file and tell what type of terrain it is - water, rocks, road, fort grounds and so on. So that metadata information pertains not to the tile itself, but to specific map coordinate. For example, it is not possible to tell definitely, whether, for example, water tile is passable or not, caz for hardware it isn't, but robots can pass through it.
WinZMod - mod for playing Z with high screen resolution
ZEdMod - ZEditor mod allowing to edit single player levels
ZGFX - Utility for extracting Z graphic
ZStats - Small utility for fine-tuning unit statistics
Z-Remake - XNA project on 2D IceCream Engine
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