the junk yard

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wanzer
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Re: the junk yard

Post by wanzer » 2020-02-05, 16:54

yea me 2 XD

but worst I had to start a few times over cause of switching from development application
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Re: the junk yard

Post by SteelGhost » 2020-02-10, 18:31

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Re: the junk yard

Post by wanzer » 2020-02-12, 14:20

nice :), is that a leopard 2?
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Re: the junk yard

Post by SteelGhost » 2020-02-12, 17:39

Close. Type 90
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Re: the junk yard

Post by wanzer » 2020-02-13, 11:05

I did make a 3d version of the heavy, I need to texture it
im going to make a few versions
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Re: the junk yard

Post by wanzer » 2020-02-14, 14:19

btw this isn't the only version
I can imagine some might want the flat roof instead of the angled one
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Re: the junk yard

Post by wanzer » 2020-02-19, 14:12

great news everyone

I made a working CTF user VS computer in godot

right now I didn't bother to include the models but use blocks

im still tuning the camera to move over the field in a way that feels right

and rewriting the camera class so that the code looks more like a class then a pile of code that came out of a junk yard

next part is to dig out the pathfinder
right now when the units want to go somewhere they ask the map how to go there
and the map returns a list with only the final destination

instead of doing that it will have to return a full list of nodes that bypass obstacles
and tell the user if you can park units on that spot or not

that blue bar you see on the right is a mortar unit with a long model, when it shoots it rotates toward the target
I made it long like that to see if the rotation was correct and not reverse or given in a wrong method (degrees / radiance)
the mortar unit shoots far
but cant see very well

next to it stands a sniper unit with a long view range but short shooting range

these 2 combined become very successful at killing target from a far
as every unit that has a radio will broadcast what it sees
and since both the sniper and the mortar has a radio they started to communicate with each other

its good I have these 2 when testing the map, I didn't program in a form of stupidity on the AI, if I didn't have these 2 units it be game over for me in less then a minute

the Quit button seen so visible I placed in cause its set to full screen and borderless, so I cant use the *close window*
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Re: the junk yard

Post by wanzer » 2020-03-02, 01:20

replaced the block with the factory model
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Re: the junk yard

Post by wanzer » 2020-03-22, 13:02

placed in the light tank model
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Re: the junk yard

Post by wanzer » 2020-04-04, 13:43

next on my target list is the repair station
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