Search found 20 matches
- 2015-03-23, 08:02
- Forum: Z Mods
- Topic: unit stats modding
- Replies: 39
- Views: 30184
Re: unit stats modding
Here is the reuploaded archive with Meeky's Z Stats Tweaker.
- 2010-07-05, 18:37
- Forum: Z Open Source
- Topic: Z remake (on XNA 2D IceCream Engine)
- Replies: 37
- Views: 25069
Re: Z remake (on XNA 2D IceCream Engine)
garruz666, in the absense of bugs, for example)
- 2007-05-26, 13:21
- Forum: Z Expansion XP
- Topic: Antares Patch secret
- Replies: 3
- Views: 4502
- 2007-05-21, 07:14
- Forum: Z Mods
- Topic: unit stats modding
- Replies: 39
- Views: 30184
- 2007-05-18, 18:31
- Forum: Z Mods
- Topic: unit stats modding
- Replies: 39
- Views: 30184
- 2007-05-18, 18:18
- Forum: Z Mods
- Topic: unit stats modding
- Replies: 39
- Views: 30184
You mean the game decides on what the build time is all by itself? Wowie. Decides on what the build time is all by itself? Sorry, i don't understand it. I mean buildtime is as though sum of all stats. But for one unit it is one sum, for other unit with the same stats it is other sum etc. Added: The...
- 2007-05-18, 17:06
- Forum: Z Mods
- Topic: unit stats modding
- Replies: 39
- Views: 30184
Chyros, thank you! But you wrote: "APC Missile": no, just "APC". In ROBOTS.EXP on this place symbol "00" instead of space (charcode: "20"). For Z it means that read only up to "00". Also what about buildtime? Where to edit that? Buildtime somehow develops of all parameters. For different units it de...
- 2007-05-17, 19:59
- Forum: Z Mods
- Topic: unit stats modding
- Replies: 39
- Views: 30184
Yes, it is. I learned it too. And learned left stats. http://img114.imageshack.us/img114/6936/statsdd1.png 1. Shooting Range (max: FE) 2. Unit Speed (max: 7F) 3. Unit Health (max: FE) 4. Explosive power (max: 7F) 5. Rocket damage (max: 7F [?]) 6. Rate of fire (max: 62) 7. Rocket speed (max: 7F 7F [?])
- 2007-05-17, 06:08
- Forum: Z Mods
- Topic: unit stats modding
- Replies: 39
- Views: 30184
I've searched everywhere for a way to make the typeface readable, but I can't find it. Would you happen to know how? Try "View->Options", Font: Fixed Roman Large. If it willn't help, send to me e-mail (bkmz_ent@mail.ru), and i will send to you my version. Never knew all the Mo's info could be store...
- 2007-05-16, 19:28
- Forum: Z Mods
- Topic: unit stats modding
- Replies: 39
- Views: 30184
Yes, it seemsCHYROS wrote:errr okay, could you tell how you modded the rocket speed? In the editor everything seems like a bunch of green-coloured tiny symbols...

- 2007-05-15, 13:08
- Forum: Z Mods
- Topic: unit stats modding
- Replies: 39
- Views: 30184
Click here. It is ROBOTS.EXP with changed info about Mo. Missile. Test it.
Not text (binary) files (for example .dat or .exe) be read by hex-editors. I use Hexplorer, it is free.CHYROS wrote:I have just now tried editing both ROBOTS files with notepad, but neither is in a readable format.
- 2007-05-14, 17:37
- Forum: Z Mods
- Topic: unit stats modding
- Replies: 39
- Views: 30184
- 2007-05-03, 06:31
- Forum: Z and Z95
- Topic: icq-collection for z multiplayer fans
- Replies: 14
- Views: 10392
- 2007-05-02, 14:50
- Forum: Z and Z95
- Topic: Z Championship 2007 ! STARTED!!!
- Replies: 39
- Views: 19798
- 2007-04-21, 13:16
- Forum: Z and Z95 FAQ and Support
- Topic: Z95 multiplayer (?)
- Replies: 9
- Views: 7165