the junk yard
Moderator: Brad
Re: the junk yard
yea me 2 XD
but worst I had to start a few times over cause of switching from development application
but worst I had to start a few times over cause of switching from development application
- SteelGhost
- Sergeant
- Posts: 58
- Joined: 2017-09-19, 00:28
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Re: the junk yard
nice
, is that a leopard 2?

- SteelGhost
- Sergeant
- Posts: 58
- Joined: 2017-09-19, 00:28
- Are you a spam bot?: No
Re: the junk yard
Close. Type 90
Re: the junk yard
I did make a 3d version of the heavy, I need to texture it
im going to make a few versions
im going to make a few versions
- Attachments
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- heavytank.png (35.25 KiB) Viewed 851 times
Re: the junk yard
btw this isn't the only version
I can imagine some might want the flat roof instead of the angled one
I can imagine some might want the flat roof instead of the angled one
- Attachments
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- heavytank3.png (19.27 KiB) Viewed 842 times
Re: the junk yard
great news everyone
I made a working CTF user VS computer in godot
right now I didn't bother to include the models but use blocks
im still tuning the camera to move over the field in a way that feels right
and rewriting the camera class so that the code looks more like a class then a pile of code that came out of a junk yard
next part is to dig out the pathfinder
right now when the units want to go somewhere they ask the map how to go there
and the map returns a list with only the final destination
instead of doing that it will have to return a full list of nodes that bypass obstacles
and tell the user if you can park units on that spot or not
that blue bar you see on the right is a mortar unit with a long model, when it shoots it rotates toward the target
I made it long like that to see if the rotation was correct and not reverse or given in a wrong method (degrees / radiance)
the mortar unit shoots far
but cant see very well
next to it stands a sniper unit with a long view range but short shooting range
these 2 combined become very successful at killing target from a far
as every unit that has a radio will broadcast what it sees
and since both the sniper and the mortar has a radio they started to communicate with each other
its good I have these 2 when testing the map, I didn't program in a form of stupidity on the AI, if I didn't have these 2 units it be game over for me in less then a minute
the Quit button seen so visible I placed in cause its set to full screen and borderless, so I cant use the *close window*
I made a working CTF user VS computer in godot
right now I didn't bother to include the models but use blocks
im still tuning the camera to move over the field in a way that feels right
and rewriting the camera class so that the code looks more like a class then a pile of code that came out of a junk yard
next part is to dig out the pathfinder
right now when the units want to go somewhere they ask the map how to go there
and the map returns a list with only the final destination
instead of doing that it will have to return a full list of nodes that bypass obstacles
and tell the user if you can park units on that spot or not
that blue bar you see on the right is a mortar unit with a long model, when it shoots it rotates toward the target
I made it long like that to see if the rotation was correct and not reverse or given in a wrong method (degrees / radiance)
the mortar unit shoots far
but cant see very well
next to it stands a sniper unit with a long view range but short shooting range
these 2 combined become very successful at killing target from a far
as every unit that has a radio will broadcast what it sees
and since both the sniper and the mortar has a radio they started to communicate with each other
its good I have these 2 when testing the map, I didn't program in a form of stupidity on the AI, if I didn't have these 2 units it be game over for me in less then a minute
the Quit button seen so visible I placed in cause its set to full screen and borderless, so I cant use the *close window*
- Attachments
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- ingame-ugly-view.jpg (73.18 KiB) Viewed 828 times
Re: the junk yard
replaced the block with the factory model
- Attachments
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- ingame-ugly2-view.jpg (57.95 KiB) Viewed 786 times
Re: the junk yard
next on my target list is the repair station
Re: the junk yard
been off the project for a while
busy doing other stuff
ill soon pick up on the project
busy doing other stuff
ill soon pick up on the project